V2EX = way to explore
V2EX 是一个关于分享和探索的地方
现在注册
已注册用户请  登录
V2EX 提问指南
KonoDio
V2EX  ›  问与答

求助 cs 的课程,先做得像这个样子, 以后还要加上一些小功能改善这个小游戏: https://youtu.be/YQG-PPxig-k 不知道何从下手,求大佬们帮帮忙,目前已有的 code:

  •  
  •   KonoDio · 2019-01-26 06:28:02 +08:00 · 1290 次点击
    这是一个创建于 2137 天前的主题,其中的信息可能已经有所发展或是发生改变。

    public class Battleship extends ConsoleProgram { public void run() { System.out.println("======================"); System.out.println("Welcome to battleship."); System.out.println("======================"); } }

    public class Grid { private Location[][] grid;

    // Constants for number of rows and columns.
    public static final int NUM_ROWS = 10;
    public static final int NUM_COLS = 10;
    // Create a new Grid. Initialize each Location in the grid
    // to be a new Location object.
    public Grid()
    {
        grid = new Location[10][10];
        for(int row = 0; row < NUM_ROWS; row++)
        {
            for(int col = 0; col < NUM_COLS; col++)
            {
                grid[row][col] = new Location();
            }
        }
    }
    
    // Mark a hit in this location by calling the markHit method
    // on the Location object.  
    public void markHit(int row, int col)
    {
        grid[row][col].markHit();
    }    // Mark a miss on this location.    
    public void markMiss(int row, int col)
    {
        grid[row][col].markMiss();
    }
    
    // Set the status of this location object.
    public void setStatus(int row, int col, int status)
    {
        grid[row][col].setStatus(status);
    }
    
    // Get the status of this location in the grid  
    public int getStatus(int row, int col)
    {
        return grid[row][col].getStatus();
    }
    
    // Return whether or not this Location has already been guessed.
    public boolean alreadyGuessed(int row, int col)
    {
        return grid[row][col].isUnguessed() == false;
    }
    
    // Set whether or not there is a ship at this location to the val   
    public void setShip(int row, int col, boolean exist)
    {
        grid[row][col].setShip(exist);
    }
    
    // Return whether or not there is a ship here   
    public boolean hasShip(int row, int col)
    {
        return grid[row][col].hasShip();
    }
    
    
    // Get the Location object at this row and column position
    public Location get(int row, int col)
    {
        return grid[row][col];
    }
    
    // Return the number of rows in the Grid
    public int numRows()
    {
        return NUM_ROWS;
    }
    
    // Return the number of columns in the grid
    public int numCols()
    {
        return NUM_COLS;
    }
    public void printStatus()
    {
        System.out.println("1 2 3 4 5 6 7 8 9 10");
        for(int row = 0; row < NUM_ROWS; row++)
        {
            System.out.print((char)(row + 65));
            for(int col = 0; col < NUM_COLS; col++)
            {
                if(grid[row][col].checkHit())
                {
                    System.out.print(" X");
                }
                else if(grid[row][col].getStatus() == 2)
                {
                    System.out.print(" O");
                }
                else
                {
                    System.out.print(" -");
                }
            }
            System.out.print(" ");
            System.out.println();
        }
    }
    public void printShips()
    {
        System.out.println("1 2 3 4 5 6 7 8 9 10");
        for(int row = 0; row < NUM_ROWS; row++)
        {
            System.out.print((char)(row + 65));
            for(int col = 0; col < NUM_COLS; col++)
            {
                if(grid[row][col].hasShip() == true)
                {
                    System.out.print(" X");
                }
                else
                {
                    System.out.print(" -");
                }
            }
            System.out.print(" ");
            System.out.println();
        }
    }
    

    }

    public class Player { private static final int[] SHIP_LENGTHS = {2, 3, 3, 4, 5}; public Grid enemyGrid; public Grid myGrid; private static int c = 0; public Player() { myGrid = new Grid(); enemyGrid = new Grid(); } public void chooseShipLocation(Ship s, int row, int col, int direction) { if(c < 5) { s.setLocation(row, col); s.setDirection(direction); myGrid.addShip(s); c ++; } }

    public void printMyShips()
    {
        myGrid.printShips();
    }
    public void printOpponentGuesses()
    {
        myGrid.printStatus();
    }
    public void printMyGuesses()
    {
        myGrid.printStatus();
    }
    public void recordOpponentGuess(int row,int col)
    {
        if(myGrid.hasShip(row, col))
        {
            myGrid.markHit(row, col);
        }
        else
        {
            myGrid.markMiss(row, col);
        }
    }
    

    }

    import java.util.*;

    public class Randomizer{

    public static Random theInstance = null;
    
    public Randomizer(){
    	
    }
    
    public static Random getInstance(){
    	if(theInstance == null){
    		theInstance = new Random();
    	}
    	return theInstance;
    }
    
    /**
     * Return a random boolean value.
     * @return True or false value simulating a coin flip.
     */
    public static boolean nextBoolean(){
    	return Randomizer.getInstance().nextBoolean();
    }
    
    /**
     * This method simulates a weighted coin flip which will return
     * true with the probability passed as a parameter.
     * 
     * @param	probability	The probability that the method returns true, a value between 0 to 1 inclusive. 
     * @return True or false value simulating a weighted coin flip.
     */
    public static boolean nextBoolean(double probability){
    	return Randomizer.nextDouble() < probability;
    }
    
    /**
     * This method returns a random integer.
     * @return A random integer.
     */
    public static int nextInt(){
    	return Randomizer.getInstance().nextInt();
    }
    
    /**
     * This method returns a random integer between 0 and n, exclusive.
     * @param n	The maximum value for the range.
     * @return A random integer between 0 and n, exclusive.
     */
    public static int nextInt(int n){
    	return Randomizer.getInstance().nextInt(n);
    }
    
    /**
     * Return a number between min and max, inclusive.
     * @param min	The minimum integer value of the range, inclusive.
     * @param max	The maximum integer value in the range, inclusive.
     * @return A random integer between min and max.
     */
    public static int nextInt(int min, int max){
    	return min + Randomizer.nextInt(max - min + 1);
    }
    
    /**
     * Return a random double between 0 and 1.
     * @return A random double between 0 and 1.
     */
    public static double nextDouble(){
    	return Randomizer.getInstance().nextDouble();
    }
    
    /**
     * Return a random double between min and max.
     * @param min The minimum double value in the range.
     * @param max The maximum double value in the rang.
     * @return A random double between min and max.
     */
    public static double nextDouble(double min, double max){
    	return min + (max - min) * Randomizer.nextDouble();
    }
    

    }

    public class Ship { public int length; public int direction; public int row; public int col; public static final int UNSET = -1; public static final int HORIZONTAL = 0; public static final int VERTICAL = 1; // Constructor. Create a ship and set the length. public Ship(int length) { this.row = UNSET; this.col = UNSET; this.length = length; this.direction = UNSET; }

    // Has the location been initialized
    public boolean isLocationSet()
    {
        return !(this.row == UNSET)&&(this.col == UNSET);
    }
    
    // Has the direction been initialized
    public boolean isDirectionSet()
    {
        return direction != UNSET;
    }
    
    // Set the location of the ship 
    public void setLocation(int row, int col)
    {
        this.row = row;
        this.col = col;
    }
    
    // Set the direction of the ship
    public void setDirection(int direction)
    {
        this.direction = direction;
    }
    
    // Getter for the row value
    public int getRow()
    {
        return row;
    }
    
    // Getter for the column value
    public int getCol()
    {
        return col;
    }
    
    // Getter for the length of the ship
    public int getLength()
    {
        return length;
    }
    
    // Getter for the direction
    public int getDirection()
    {
        return direction;
    }
    
    // Helper method to get a string value from the direction
    private String directionToString()
    {
        String exa = "";
        if(direction == VERTICAL)
        {
            exa = "vertical";
        }
        else if(direction == HORIZONTAL)
        {
            exa = "horizontal";
        }
        else
        {
            exa = "unset direction";
        }
        return exa;
    }
    
    // Helper method to get a (row, col) string value from the location
    private String locationToString()
    {
        String ini = "";
        if(row != UNSET)
        {
            ini = "(" + row + ", " + col + ")";
        }
        else
        {
            ini = "(unset location)";
        }
        return ini;
    }
    
    // toString value for this Ship
    public String toString()
    {
        return directionToString() + " ship of length " + length + " at "locationToString();
    }
    

    }

    public class Location { public boolean exist; public int status; public static final int UNGUESSED = 0; public static final int HIT = 1; public static final int MISSED = 2; // Location constructor. public Location() { this.exist = exist; this.status = status; } // Was this Location a hit? public boolean checkHit() { return status == HIT; } // Was this location a miss? public boolean checkMiss() { return status == MISSED; } // Was this location unguessed? public boolean isUnguessed() { return status == UNGUESSED; } // Mark this location a hit. public void markHit() { this.status = HIT; } // Mark this location a miss. public void markMiss() { this.status = MISSED; } // Return whether or not this location has a ship. public boolean hasShip() { return exist; } // Set the value of whether this location has a ship. public void setShip(boolean exist) { this.exist = exist; } // Set the status of this Location. public void setStatus(int status) { this.status = status; } // Get the status of this Location. public int getStatus() { return status; } }

    5 条回复    2019-01-28 12:13:45 +08:00
    Fanechka
        1
    Fanechka  
       2019-01-26 08:39:51 +08:00
    你上传 github 发个链接不就完事儿了
    bumz
        2
    bumz  
       2019-01-26 08:58:01 +08:00
    Yourshell
        3
    Yourshell  
       2019-01-26 15:21:35 +08:00
    这不就扫雷么,主要就是二维数组的应用吧。
    KonoDio
        4
    KonoDio  
    OP
       2019-01-28 12:11:42 +08:00
    @Fanechka 去那里发什么链接啊?
    KonoDio
        5
    KonoDio  
    OP
       2019-01-28 12:13:45 +08:00
    @Yourshell 我没有基础
    关于   ·   帮助文档   ·   博客   ·   API   ·   FAQ   ·   实用小工具   ·   3614 人在线   最高记录 6679   ·     Select Language
    创意工作者们的社区
    World is powered by solitude
    VERSION: 3.9.8.5 · 24ms · UTC 00:54 · PVG 08:54 · LAX 16:54 · JFK 19:54
    Developed with CodeLauncher
    ♥ Do have faith in what you're doing.